![]() – Fixed issues with the Ambivalence (Whip) attack animation and hitbox – Fixed issues in Randomizer mode that prevented shop items from being randomized Fixed an issue where Iga’s Back Pack DLC was not recognized by the game – Fixed an issue where players were unable to load their save data from before version 1.30 – Most people don't even have TVs that support VRR.– Fixed an issue where Achievements were not unlocking for all PC platforms (Steam, Origin, GOG, Windows) This is obviously something that the industry is going to have to work to incorporate and will probably be a standard feature in the next generation, but not this one. So more obviously is Sony can't guarantee every setup and game will work. So I do think there will be system level improvements here.ĭepending on the game and the tv some people report VRR causes flickering. Games that don't have framerates steady at either 60 or 30 should still be able to benefit from VRR to at least minimize tearing during frame dips, but that's not the same thing as improved performance from uncapped rates. They mention that VRR can still work for unpatched games but mileage will vary. And obviously, that will need to be patched in. My guess based on that existing screenshot is that we could see at least a beta of this by the end of April or May.Īnd obviously, to get the best benefit of a game, you'd want a VRR mode to be enabled that uncaps the framerate, but only in VRR mode. Obviously, when something is just in alpha and you don't know if you'll run into serious issues, you don't want to say, this will release in June and then the alpha goes fine but then the beta gets tons of reports of issues and now you have to put out an update saying VRR is delayed. The Sony SSD beta occurred in July (29) 2021 and the actual release happened in September (14). Following the beta release, it'll of course be released across the board. So I'm guessing they'll do their own internal testing on several games on multiple televisions and monitors, do a performance review, and then put out a beta release. I read coming months in conjunction with this screenshot of it already in firmware to suggest that it is already implemented in an alpha firmware release. I know it's hard for someone that never used VRR, to understand how important this is, but you can believe this is a very important feature. On GT7 we'll probably be able to run the game at 60-80 fps with VRR, with better latency and smoother gameplay.Īnd even on races where frame rates drop bellow 60 fps, you won't be able to notice it. And whenever there is a drop in frame rate, we can barely notice it because VRR maintains everything so smooth. This margin is kept to make sure there are few drops bellow the desired frame rate.īut with VRR we can just remove these frame caps, have higher frame rates, lower input latency and also maintaining a smooth experience with no screen-tearing. Now consider that most games lock at 30 or 60 fps, but have a margin that enables them to go to 40-50 fps most of the time. Remember when Ratchet and Clank added a 40 fps mode? And that reduced latency significantly, improving gameplay. This is a feature that is not just for one game. Your level of ignorance on the matter is stunning.
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